80 Days Screenshots


1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.

* “For people who love high adventures and good writing, 80 Days is a voyage that must be taken” – The Verge
* “Interactive storytelling as its best” – The Guardian
* “A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure” – IndieGames.com
* “one of the best iOS games of the year.” – iLounge

150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean – but don't fall behind the time!

* “Could be the best interactive fiction game out there” – 148 Apps
* “A sublime video game to immerse yourself in” – The Examiner
* “One of the most extraordinarily memorable and unique games Ive played in years” – Pocket Tactics
* “Everything about this game is perfect” – AppAdvice
* “Innovative and extraordinary, and unpredictable fun” – Apps Zoom
* “Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again” – PocketGamer (gold award)

Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.

Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down…

80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.

Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up – or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!

The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest – or look ahead to learn the secrets of the world.

Share your own journey with friends, and load shared routes directly into your app so you can race head-to-head.

80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series.

Customer Reviews

Very Good!! (5 stars)
I'm just going to say that this is an amazing game/book and anyone who is interested in this type of game should purchase without hesitation. There is just so much variety and content packed into this app that makes it worth the $5 easily. The writing is exceptional and keeps me interested in the characters and story. I also love the basic idea, using this alternate steampunk-ish world's cool transportation, from whole moving cities to airsh

Absolutely brilliant (edited) (5 stars)
Ive thoroughly enjoyed each interactive story/game that inkle has come out with (Sorcery series). And while they have been great, 80 days has taken it to the next level. Im not even fully finished with this game, but already I find myself immersed within the interesting characters, beautiful artwork, and creative plot (which, by the way, is more or less, determined by the user – love this). They werent lying when they said each play

Oustanding. (5 stars)
This is a great game. So much variety, so many choices, and I love the old-school feel of steep learning curve and no ability to "reload" if you make a bad choice. Just roll with it. I loved the bizarre rabbit hole of choices. It can start with you innocuously complimenting a woman's voice, and quickly escalate to leading a revolt of zepplin repairmen. It's nuts, but in a great way.

It has the perfect amount of tension. Y

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